Technology in Movies: Avatar

by Sanat Kumar on September 8, 2009

James Cameron wrote this story 14 years ago, didn’t went through the project because of the technology issues. “Project 880″ was called then instead of Avatar. Finally, it is coming out in December. Most of the project is done in CGI. Sets a new benchmark in 3D film animation, according to me. Theatrical trailer looks pretty awesome, can’t wait to see that!

James Cameron talking about Avatar at Ubisoft’s E3 2009 Press Conference.

Technology Used in this Movie:

  • Facial Capture
  • Added camera to track the facial expressions more clearly and making it more realistic. It captures the co-ordinates of the actor’s face to track the pores, wrinkles, smile.

  • Facial Performance Replacement
  • It allows the director to digitally re-work on facial front. Dialogue can be added or changed into a finished scene.

  • Fusion 3-D Camera System
  • Developed by James Cameron and Vince Pace. It has two Sony HDCF950 HD cameras and multiple stereoscopic cameras to capture the two image simultaneously with perfect alignment.

  • Performance Capture Workflow
  • It records the movements of actors per second. The data generated is then mapped to a 3D model thereby the model performs the same actions as actor creating a computer generated character in real time, a real human action.

  • Simulcam
  • This kind of technology is mostly used in sports, Finishing line! You can see that every competitor has its own angle, zooming etc. It blends all the captured images into one image or video. It’s like analysis, it calculates the camera angle which allows the monitoring of actors or virtual character in a live action environment.

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